I Drank The Wine - GDD Documentation Task List
Last Updated: December 1, 2024 - 15:30
Project Phase: Demo Complete β Documentation & Planning
Current Focus: Main GDD Foundation
π Task Status Legend
- π΄ Not Started - Task hasn't begun
- π‘ In Progress - Currently working on it
- π’ Done - Task completed
- βΈοΈ Blocked - Waiting for something else
Priority: π₯ High | πΆ Medium | π· Low
Effort: S (Small) | M (Medium) | L (Large) | XL (Extra Large)
π― Phase 1: Core Documentation Foundation
1.1 Main GDD
| Task |
Priority |
Effort |
Status |
Dependencies |
Notes |
| Main GDD structure |
π₯ High |
M |
π‘ In Progress |
- |
Foundation for everything |
| Game vision & pillars |
π₯ High |
M |
π‘ In Progress |
Main GDD structure |
Core philosophy |
| Target audience definition |
πΆ Medium |
S |
π‘ In Progress |
Main GDD structure |
Who are we making this for? |
| Unique selling points |
π₯ High |
M |
π‘ In Progress |
Main GDD structure |
What makes us different? |
| High-level feature list |
πΆ Medium |
M |
π‘ In Progress |
Main GDD structure |
What's in the game? |
1.2 Story & World
| Task |
Priority |
Effort |
Status |
Dependencies |
Notes |
| Main story arc documentation |
π₯ High |
L |
π΄ Not Started |
Main GDD |
Reverse narrative structure |
| Character backstories |
π₯ High |
L |
π΄ Not Started |
Main story |
Each hero's perspective |
| World lore & setting |
πΆ Medium |
L |
π΄ Not Started |
Main story |
Context for evil cycle |
| Philosophical quotes integration |
πΆ Medium |
M |
π΄ Not Started |
Main story |
Philosophy framework |
| Stage/level narrative |
πΆ Medium |
M |
π΄ Not Started |
Main story, Characters |
Story per stage |
1.3 Characters
| Task |
Priority |
Effort |
Status |
Dependencies |
Notes |
| Character template creation |
π₯ High |
S |
π΄ Not Started |
- |
Reusable template |
| Playable characters list |
π₯ High |
M |
π΄ Not Started |
Character template |
Who are the heroes? |
| Character abilities documentation |
π₯ High |
L |
π΄ Not Started |
Playable characters |
Skills, stats, mechanics |
| Character progression system |
πΆ Medium |
M |
π΄ Not Started |
Character abilities |
How do they grow? |
| NPC documentation |
π· Low |
M |
π΄ Not Started |
World lore |
Supporting cast |
| Enemy/Boss documentation |
πΆ Medium |
L |
π΄ Not Started |
Game mechanics |
Antagonists |
βοΈ Phase 2: Game Systems Documentation
2.1 Core Mechanics
| Task |
Priority |
Effort |
Status |
Dependencies |
Notes |
| Combat system documentation |
π₯ High |
L |
π΄ Not Started |
- |
Core gameplay |
| Movement & controls |
π₯ High |
M |
π΄ Not Started |
- |
How player moves |
| Roguelike elements |
π₯ High |
L |
π΄ Not Started |
Combat system |
Procedural generation, permadeath |
| Gameplay loop definition |
π₯ High |
M |
π΄ Not Started |
Combat, Roguelike |
Core loop cycle |
| Progression mechanics |
πΆ Medium |
M |
π΄ Not Started |
Gameplay loop |
Meta-progression |
2.2 Planned Features
| Task |
Priority |
Effort |
Status |
Dependencies |
Notes |
| Multiplayer system design |
π₯ High |
XL |
π΄ Not Started |
Core mechanics |
P2P, SteamWorks |
| Co-op gameplay mechanics |
π₯ High |
L |
π΄ Not Started |
Multiplayer design |
How does co-op work? |
| Additional mechanics brainstorm |
πΆ Medium |
M |
π΄ Not Started |
Core mechanics |
What else to add? |
| Balancing considerations |
πΆ Medium |
L |
π΄ Not Started |
All mechanics |
Balance framework |
π¨ Phase 3: Art & Audio Direction
3.1 Art Style
| Task |
Priority |
Effort |
Status |
Dependencies |
Notes |
| Art style guide |
π₯ High |
M |
π΄ Not Started |
Main GDD |
Visual direction |
| Color palette definition |
πΆ Medium |
S |
π΄ Not Started |
Art style guide |
Consistent colors |
| Character design guidelines |
πΆ Medium |
M |
π΄ Not Started |
Art style guide |
Visual standards |
| Environment design guidelines |
πΆ Medium |
M |
π΄ Not Started |
Art style guide |
Level aesthetics |
| UI/UX style guide |
πΆ Medium |
M |
π΄ Not Started |
Art style guide |
Interface look |
3.2 Audio
| Task |
Priority |
Effort |
Status |
Dependencies |
Notes |
| Music direction |
πΆ Medium |
M |
π΄ Not Started |
Main GDD |
Music themes |
| Sound effects list |
π· Low |
M |
π΄ Not Started |
Game mechanics |
SFX needed |
| Audio atmosphere notes |
π· Low |
S |
π΄ Not Started |
Story & World |
Mood & tone |
π₯οΈ Phase 4: Technical & UI/UX
4.1 Technical Documentation
| Task |
Priority |
Effort |
Status |
Dependencies |
Notes |
| Current code architecture |
πΆ Medium |
M |
π΄ Not Started |
- |
Document existing |
| Technologies used |
πΆ Medium |
S |
π΄ Not Started |
- |
Unity, SteamWorks, etc. |
| Multiplayer tech spec |
π₯ High |
L |
π΄ Not Started |
Multiplayer design |
Technical implementation |
| Platform requirements |
πΆ Medium |
M |
π΄ Not Started |
- |
PC/Mobile/Console specs |
4.2 UI/UX
| Task |
Priority |
Effort |
Status |
Dependencies |
Notes |
| UI flow documentation |
πΆ Medium |
M |
π΄ Not Started |
Art style guide |
Menu structure |
| HUD design |
πΆ Medium |
M |
π΄ Not Started |
Game mechanics |
In-game interface |
| User experience notes |
π· Low |
M |
π΄ Not Started |
Gameplay loop |
UX principles |
π Phase 5: Localization & Polish
5.1 Localization
| Task |
Priority |
Effort |
Status |
Dependencies |
Notes |
| Translation guide |
π· Low |
S |
π΄ Not Started |
Story complete |
How to localize |
| Turkish localization |
π· Low |
L |
π΄ Not Started |
All text finalized |
Native language |
| English localization |
π· Low |
L |
π΄ Not Started |
All text finalized |
Primary language |
π Phase 6: Project Management
6.1 Planning Documents
| Task |
Priority |
Effort |
Status |
Dependencies |
Notes |
| Roadmap creation |
π₯ High |
M |
π΄ Not Started |
Main GDD |
Demo β Release plan |
| Milestone definitions |
π₯ High |
M |
π΄ Not Started |
Roadmap |
Key checkpoints |
| Resource planning |
πΆ Medium |
M |
π΄ Not Started |
Roadmap |
Budget, team, time |
| Risk assessment |
πΆ Medium |
S |
π΄ Not Started |
Roadmap |
What could go wrong? |
π Quick Stats
Total Tasks: 48
Completed: 0
In Progress: 5
Not Started: 43
Blocked: 0
By Priority:
- π₯ High: 21 tasks
- πΆ Medium: 20 tasks
- π· Low: 7 tasks
By Phase:
- Phase 1 (Foundation): 16 tasks
- Phase 2 (Systems): 9 tasks
- Phase 3 (Art & Audio): 9 tasks
- Phase 4 (Tech & UI): 7 tasks
- Phase 5 (Localization): 3 tasks
- Phase 6 (Management): 4 tasks
π― Recommended Start Order
- Main GDD structure - Foundation for everything
- Main story arc - Core narrative
- Playable characters - Who are the heroes?
- Combat system - Core gameplay
- Roadmap - Plan the journey
π Notes
- Update this document as tasks progress
- Mark dependencies clearly to avoid blocks
- Regular reviews every sprint/week
- Add new tasks as they're discovered
- Celebrate completed tasks! π
This is a living document. Update status as you progress!