Skip to content

I Drank The Wine - GDD Documentation Task List

Last Updated: December 1, 2024 - 15:30
Project Phase: Demo Complete β†’ Documentation & Planning
Current Focus: Main GDD Foundation


πŸ“‹ Task Status Legend

  • πŸ”΄ Not Started - Task hasn't begun
  • 🟑 In Progress - Currently working on it
  • 🟒 Done - Task completed
  • ⏸️ Blocked - Waiting for something else

Priority: πŸ”₯ High | πŸ”Ά Medium | πŸ”· Low
Effort: S (Small) | M (Medium) | L (Large) | XL (Extra Large)


🎯 Phase 1: Core Documentation Foundation

1.1 Main GDD

Task Priority Effort Status Dependencies Notes
Main GDD structure πŸ”₯ High M 🟑 In Progress - Foundation for everything
Game vision & pillars πŸ”₯ High M 🟑 In Progress Main GDD structure Core philosophy
Target audience definition πŸ”Ά Medium S 🟑 In Progress Main GDD structure Who are we making this for?
Unique selling points πŸ”₯ High M 🟑 In Progress Main GDD structure What makes us different?
High-level feature list πŸ”Ά Medium M 🟑 In Progress Main GDD structure What's in the game?

1.2 Story & World

Task Priority Effort Status Dependencies Notes
Main story arc documentation πŸ”₯ High L πŸ”΄ Not Started Main GDD Reverse narrative structure
Character backstories πŸ”₯ High L πŸ”΄ Not Started Main story Each hero's perspective
World lore & setting πŸ”Ά Medium L πŸ”΄ Not Started Main story Context for evil cycle
Philosophical quotes integration πŸ”Ά Medium M πŸ”΄ Not Started Main story Philosophy framework
Stage/level narrative πŸ”Ά Medium M πŸ”΄ Not Started Main story, Characters Story per stage

1.3 Characters

Task Priority Effort Status Dependencies Notes
Character template creation πŸ”₯ High S πŸ”΄ Not Started - Reusable template
Playable characters list πŸ”₯ High M πŸ”΄ Not Started Character template Who are the heroes?
Character abilities documentation πŸ”₯ High L πŸ”΄ Not Started Playable characters Skills, stats, mechanics
Character progression system πŸ”Ά Medium M πŸ”΄ Not Started Character abilities How do they grow?
NPC documentation πŸ”· Low M πŸ”΄ Not Started World lore Supporting cast
Enemy/Boss documentation πŸ”Ά Medium L πŸ”΄ Not Started Game mechanics Antagonists

βš™οΈ Phase 2: Game Systems Documentation

2.1 Core Mechanics

Task Priority Effort Status Dependencies Notes
Combat system documentation πŸ”₯ High L πŸ”΄ Not Started - Core gameplay
Movement & controls πŸ”₯ High M πŸ”΄ Not Started - How player moves
Roguelike elements πŸ”₯ High L πŸ”΄ Not Started Combat system Procedural generation, permadeath
Gameplay loop definition πŸ”₯ High M πŸ”΄ Not Started Combat, Roguelike Core loop cycle
Progression mechanics πŸ”Ά Medium M πŸ”΄ Not Started Gameplay loop Meta-progression

2.2 Planned Features

Task Priority Effort Status Dependencies Notes
Multiplayer system design πŸ”₯ High XL πŸ”΄ Not Started Core mechanics P2P, SteamWorks
Co-op gameplay mechanics πŸ”₯ High L πŸ”΄ Not Started Multiplayer design How does co-op work?
Additional mechanics brainstorm πŸ”Ά Medium M πŸ”΄ Not Started Core mechanics What else to add?
Balancing considerations πŸ”Ά Medium L πŸ”΄ Not Started All mechanics Balance framework

🎨 Phase 3: Art & Audio Direction

3.1 Art Style

Task Priority Effort Status Dependencies Notes
Art style guide πŸ”₯ High M πŸ”΄ Not Started Main GDD Visual direction
Color palette definition πŸ”Ά Medium S πŸ”΄ Not Started Art style guide Consistent colors
Character design guidelines πŸ”Ά Medium M πŸ”΄ Not Started Art style guide Visual standards
Environment design guidelines πŸ”Ά Medium M πŸ”΄ Not Started Art style guide Level aesthetics
UI/UX style guide πŸ”Ά Medium M πŸ”΄ Not Started Art style guide Interface look

3.2 Audio

Task Priority Effort Status Dependencies Notes
Music direction πŸ”Ά Medium M πŸ”΄ Not Started Main GDD Music themes
Sound effects list πŸ”· Low M πŸ”΄ Not Started Game mechanics SFX needed
Audio atmosphere notes πŸ”· Low S πŸ”΄ Not Started Story & World Mood & tone

πŸ–₯️ Phase 4: Technical & UI/UX

4.1 Technical Documentation

Task Priority Effort Status Dependencies Notes
Current code architecture πŸ”Ά Medium M πŸ”΄ Not Started - Document existing
Technologies used πŸ”Ά Medium S πŸ”΄ Not Started - Unity, SteamWorks, etc.
Multiplayer tech spec πŸ”₯ High L πŸ”΄ Not Started Multiplayer design Technical implementation
Platform requirements πŸ”Ά Medium M πŸ”΄ Not Started - PC/Mobile/Console specs

4.2 UI/UX

Task Priority Effort Status Dependencies Notes
UI flow documentation πŸ”Ά Medium M πŸ”΄ Not Started Art style guide Menu structure
HUD design πŸ”Ά Medium M πŸ”΄ Not Started Game mechanics In-game interface
User experience notes πŸ”· Low M πŸ”΄ Not Started Gameplay loop UX principles

🌐 Phase 5: Localization & Polish

5.1 Localization

Task Priority Effort Status Dependencies Notes
Translation guide πŸ”· Low S πŸ”΄ Not Started Story complete How to localize
Turkish localization πŸ”· Low L πŸ”΄ Not Started All text finalized Native language
English localization πŸ”· Low L πŸ”΄ Not Started All text finalized Primary language

πŸ“Š Phase 6: Project Management

6.1 Planning Documents

Task Priority Effort Status Dependencies Notes
Roadmap creation πŸ”₯ High M πŸ”΄ Not Started Main GDD Demo β†’ Release plan
Milestone definitions πŸ”₯ High M πŸ”΄ Not Started Roadmap Key checkpoints
Resource planning πŸ”Ά Medium M πŸ”΄ Not Started Roadmap Budget, team, time
Risk assessment πŸ”Ά Medium S πŸ”΄ Not Started Roadmap What could go wrong?

πŸ“ˆ Quick Stats

Total Tasks: 48
Completed: 0
In Progress: 5
Not Started: 43
Blocked: 0

By Priority: - πŸ”₯ High: 21 tasks - πŸ”Ά Medium: 20 tasks - πŸ”· Low: 7 tasks

By Phase: - Phase 1 (Foundation): 16 tasks - Phase 2 (Systems): 9 tasks - Phase 3 (Art & Audio): 9 tasks - Phase 4 (Tech & UI): 7 tasks - Phase 5 (Localization): 3 tasks - Phase 6 (Management): 4 tasks


  1. Main GDD structure - Foundation for everything
  2. Main story arc - Core narrative
  3. Playable characters - Who are the heroes?
  4. Combat system - Core gameplay
  5. Roadmap - Plan the journey

πŸ“ Notes

  • Update this document as tasks progress
  • Mark dependencies clearly to avoid blocks
  • Regular reviews every sprint/week
  • Add new tasks as they're discovered
  • Celebrate completed tasks! πŸŽ‰

This is a living document. Update status as you progress!