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Cengiz - Character Profile

Game: I Drank The Wine: Inheritance
Character Type: Playable Hero (Primary Protagonist)
Status: Fully Playable (Demo Complete)
Bloodline: Descendant of Hulagu Khan
Version: 1.0
Last Updated: December 9, 2024


📋 Quick Reference

Attribute Value
Full Name Cengiz
Age Late 20s - Early 30s
Nationality French (Turkish Heritage)
Birthplace Paris, France
Current Location Paris
Heritage Turkish (Descendant of Hulagu Khan)
Base Temperament Calm, Soft-spoken, Humanist
Current State Peak Fury (Game Start)
Body Type Heavily Built, Warrior Physique
Combat Style Explosive Power (Strength + Rage)

🎭 Character Identity

Core Concept

"A gentle giant pushed beyond his breaking point—a humanist forced to become a force of nature."

Cengiz embodies the game's central theme: a person whose true self has been buried under societal expectations. Born and raised in France to Turkish immigrant parents, he grew up straddling two worlds—never fully French, never fully Turkish. His natural temperament is peaceful, rational, and compassionate. But when the game begins, that gentle soul has been consumed by righteous fury.

The Duality

  • Before (Hidden Self): Calm, thoughtful, humanitarian, conflict-avoidant
  • Now (Surface Self): Explosive rage, relentless violence, pure fury
  • True Self (Inheritance): Warrior blood of Hulagu Khan awakening through fire

Physical Presence

Cengiz is heavily built with the physique of a natural warrior: - Broad shoulders and powerful frame - Dense muscle mass built through physical labor (construction work) - Hands scarred from honest work, now weapons themselves - Carries weight and power in every movement - Visual Identity: Imposing but not aggressive—until he moves


🌍 Background & History

Early Life (Paris-born)

  • Born: Paris, France to Turkish immigrant parents
  • Childhood: Grew up in working-class neighborhoods
  • Cultural Identity: Struggled to fit in—too Turkish for French society, too French for Turkish community
  • Education: Practical trades, construction work
  • Personality: Developed calm, diplomatic nature to navigate between worlds

Pre-Game Life

  • Occupation: Construction worker (heavy labor, honest work)
  • Community Role: Mediator, helper, the guy everyone trusts
  • Philosophy: Believed in dialogue, understanding, peaceful resolution
  • Reputation: "The gentle giant"—strong but never violent
  • Relationships: Tight-knit with local community, both Turkish and French neighbors

The Breaking Point

[What triggered Cengiz's rage is discovered through reverse narrative]

At game start, Cengiz is already at peak fury: - Something shattered his peaceful worldview - His humanist ideals proved insufficient - The corruption spreading through Paris touched him personally - His girlfriend's death is the catalyst (revealed gradually)

Current Mental State: - Pure, burning rage - No more diplomacy, no more patience - Action replaces words - Violence becomes his language


💪 Combat Profile

Fighting Philosophy

Cengiz doesn't fight with technique—he fights with explosive power. His fury amplifies his natural strength into something terrifying. Every strike carries the weight of his rage and his powerful build.

Combat Approach: - Raw power over finesse - Overwhelming force - Relentless pressure - Environment as weapon

Skill Sets

🥊 Barehand (Brawling)

"Your fists were meant to build. Now they destroy."

Style: Pure physical dominance through hand-to-hand combat

Barehand Identity: This is Cengiz at his most primal—no weapons, no tools, just flesh and fury colliding with the world. His construction-worker hands become hammers.

🔨 Short Blunt Weapon

"Tools of creation turned instruments of correction."

Style: Close-quarters brutality with improvised and purpose-built weapons

Weapon Examples: - Wrench Hammer: Modified pipe wrench with weights welded on - Red Pan: Heavy-duty cast iron cooking pan (mother's?) - Concrete Hammer: Sledgehammer head wrapped in rebar - Short Pipe: Metal pipe, perfect grip length - Brick on a Handle: Literally a brick on a stick—simple, effective

Short Blunt Identity: Cengiz's practical side shows—he grabs what's at hand and makes it work. These weapons feel like extensions of his work-hardened hands.


🪓 Long Blunt Weapon

"Reach meets rage. Distance is just another obstacle to destroy."

Style: Extended range devastation with two-handed weapons

Weapon Examples: - Hydra Hammer: Fire hydrant welded to pipe with cloth grip - The Unbalanced: Barbell loaded asymmetrically for spin momentum - Pipe Mace: Long metal pipe with railing decoration on end - Street Sign on Pole: Improvised polearm - Traffic Light Mace: Entire traffic light fixture as hammer

Progression Focus: - Area of effect expansion - Momentum-based damage scaling - Crowd control effectiveness - Positioning advantage through range

Long Blunt Identity: Cengiz at maximum destructive potential. These weapons require his full strength to wield but reward him with devastating area control. He becomes a human wrecking ball, clearing entire groups with single swings.


Combat Statistics

Attribute Rating Notes
Raw Strength ⭐⭐⭐⭐⭐ Peak physical power
Speed ⭐⭐⭐ Deliberate, not reckless
Technique ⭐⭐ Raw over refined
Rage Fuel ⭐⭐⭐⭐⭐ Fury amplifies everything
Durability ⭐⭐⭐⭐ Built to take punishment
Crowd Control ⭐⭐⭐⭐ Wide swings, heavy knockback
Single Target ⭐⭐⭐⭐ Focused destruction

Special Mechanics

Explosive Power: Cengiz can channel his rage into explosive bursts: - Perfect-timed attacks deal massive bonus damage - Certain abilities enter "explosive mode" at high rage - Visual feedback: blue aura, shockwave effects - Risk/reward: burns through stamina quickly

Environmental Mastery: - Can break through certain obstacles - Throws heavier objects farther - Environmental effects deal bonus damage - Uses debris as improvised weapons


🧠 Personality & Psychology

Core Traits

Humanist Foundation: - Believes in human dignity and potential - Wants to understand people's motivations - Prefers peaceful solutions (normally) - Values life—which he lost as he lost the understanding of value.

Calm Temperament (Pre-Rage): - Soft-spoken and thoughtful - Listens before speaking - Mediator in conflicts - Patience is his virtue

Current Fury State: - All softness burned away - Action over words - Relentless forward momentum - The calm man's rage is the most terrible

Character Voice

Speech Pattern: - Short, direct sentences when enraged - No wasted words - Occasional flashes of his old thoughtful self - Internal conflict shows in dialogue

Example Dialogue:

"I wasn't expecting such an intimate welcome. This is getting personal."

"I'm not trying to do anything. I don't even know what I'm doing."

"I'm gonna keep breaking faces and wish for the best!"

Tone Evolution: - Early Game: Pure fury, clipped responses - Mid Game: Cracks appear, doubt creeps in - Late Game: Understanding dawns, fury tempers to purpose

Relationship with Hulagu (Ancestor Spirit)

Cengiz and Hulagu have a complicated dynamic:

Hulagu's Role: - Appears as ancestral guide/voice in Cengiz's head - Pushes Cengiz toward violence and conquest - Represents the warrior bloodline awakening - Teaches combat, strategy, ruthlessness

Cengiz's Response: - Initially follows without question (too angry to resist) - Gradually questions the path - Realizes Hulagu isn't just teaching violence—there's a deeper lesson - Must reconcile humanist values with warrior inheritance

Key Dynamic:

Hulagu: "I love this kid like my own, HAAAAHAHAHAHA."

Cengiz: "I'm not even sure who I am anymore..."


🎯 Character Arc

Act 1: Pure Fury (Demo Content)

State: Rage consumes him completely

  • Cengiz is already fighting when game starts
  • No hesitation, no doubt—just violence
  • Follows Hulagu's guidance without much of a question but grumping.
  • Player Experience: Pure action, overwhelming power

Key Moment: Fighting through Paris streets, each enemy another target for his rage


Act 2: Cracks in the Armor (Planned)

State: Doubt begins to surface

  • Questions start forming: "Why am I doing this?"
  • Memories of his peaceful life intrude
  • Hulagu's lessons start seeming... strange
  • Player Experience: Narrative deepens, combat remains intense

Key Moment: Discovery of connection to larger corruption cycle


Act 3: Understanding & Integration (Planned)

State: Wisdom replaces blind fury

  • Realizes his rage was burning away false identity
  • True inheritance isn't just violence—it's balanced strength
  • Hulagu was teaching him to be himself authentically
  • Player Experience: Purposeful combat, philosophical clarity

Key Moment: [SPOILER] Understanding that destruction isn't the answer—balance is


🎨 Visual Design

Appearance

Physical Features: - Build: Heavily muscled, construction worker physique - Skin: Medium olive complexion (Turkish heritage) - Hair: Black, narrow but long and tied behind his head - Facial Hair: Well trimmed beard and mustache - Eyes: Dark brown, currently burning with blue fury - Scars: Work-related scars on hands and forearms, face is not the prettiest too.

Combat Appearance: - Muscles tense and visible - Breathing heavy, aggressive posture - Fists clenched even when not fighting - Blue aura/glow during heavy attacks

Animation Notes

Idle Stance: - Tense, coiled energy - Heavy breathing visible - Fists opening and closing - Weight shifts aggressively

Movement: - Purposeful, heavy footsteps - No wasted motion - Explosive bursts when attacking - Environment reacts (dust, debris) to his weight

Attack Animations: - Full body commits to every strike - Visible power transfer from legs to fist - Recovery includes deep breaths - Hits land with screen shake and particle effects


🎮 Gameplay Role

Player Fantasy

"Be the unstoppable force—a man who has nothing left to lose and everything to rage against."

Cengiz offers players: - Raw Power Fantasy: Hit things really, really hard - Overwhelming Force: Never feel weak - Crowd Control: Dominate groups of enemies - Emotional Catharsis: Channel frustration into explosive violence - Growth Journey: Start powerful, become purposeful

Intended Playstyle

For New Players: - Straightforward and powerful - Mistakes are forgiving (high durability) - Satisfying feedback on every hit - Clear visual/audio cues for abilities

For Skilled Players: - Timing windows for explosive damage - Environmental interaction mastery - Combo optimization for maximum efficiency

Difficulty Curve

  • Easy to Play: Basic attacks are powerful and effective
  • Hard to Master: Weapon switching, crowd management
  • Skill Ceiling: Perfect play creates unstoppable momentum

🔗 Narrative Connections

Relationship to Game Themes

Identity & False Self: - Cengiz thought he was "just a construction worker" - Society told him to be calm, assimilate, blend in - His rage burns away that false peaceful identity - True self: Warrior who chose peace, now reclaiming power

Inheritance: - Hulagu Khan's bloodline awakens through fury - Not just violence—strategic thinking, leadership, balance - Must learn his ancestors weren't just destroyers - Inheritance = understanding his place in eternal cycle

The Cycle: - Effect → Evil → Reaction → Effect - Cengiz's girlfriend's death (Effect) triggered his fury (Reaction) - His violence creates more effects - Must learn to break cycle through understanding, not more violence

Connection to Other Heroes

[These connections will be revealed as other characters are developed]

  • Each hero fights independently, unaware of others
  • All share similar rage triggers
  • All discover their bloodlines through fury
  • Cengiz's story is one perspective on the same global corruption

💭 Philosophy Integration

Philosophical Journey

Point 1 & 2: Descent to Darkness (Eckhart/Jung)

"No tree can grow to heaven unless its roots reach down to hell."

  • Cengiz must confront his darkest self
  • His rage is the descent—painful but necessary
  • Cannot find peace without first facing fury
  • Gameplay: Early stages are pure violence (the descent)

Point 3: The Cycle (Buddha)

"The lesson continues until it is learned."

  • Cengiz repeats the pattern: fight, temporary victory, more fighting
  • Each death (roguelike) is another iteration
  • Must recognize he's stuck in cycle
  • Gameplay: Roguelike structure mirrors philosophical truth

Point 4: Identity Revelation (Game Motto)

"No true self can emerge until every false identity is consumed by flame."

  • Rage is the fire burning away false "peaceful construction worker"
  • True self: Warrior blood, but with humanist wisdom
  • Society's labels collapse, inheritance emerges
  • Gameplay: Power growth parallels identity discovery

📊 Character Statistics (Meta)

Player Popularity (Demo Feedback)

[To be filled after demo release]

Speedrun Viability

  • High base damage makes him efficient
  • Crowd control helps with group encounters
  • Prediction: Mid-tier for speedruns, top-tier for casual clear

Build Diversity

  • Barehand Focus: Pure brawler, maximum aggression
  • Short Blunt Focus: Balanced offense/defense
  • Long Blunt Focus: AoE specialist, crowd controller
  • Hybrid: Weapon switching for adaptability

🎯 Design Intent

Why Cengiz as First Hero?

  1. Accessible: Straightforward power fantasy
  2. Relatable: Ordinary man pushed too far
  3. Thematic Core: Embodies game's central identity question
  4. Tutorial-Friendly: His abilities teach core mechanics naturally
  5. Emotionally Resonant: Everyone understands rage and loss

What Makes Him Unique?

  • Contrast: Gentle soul in warrior's body
  • Power Source: Rage amplifies natural strength
  • Cultural Identity: French-Turkish duality mirrors gameplay duality
  • Arc Potential: Furthest to fall, highest to rise

📝 Development Notes

Demo Status (v0.1.0)

  • ✅ Fully playable through 3 stages
  • ✅ All three skill trees implemented
  • ✅ Basic dialogue with Hulagu integrated
  • ✅ Combat feel polished
  • ⏳ Full character arc pending post-demo content

Future Development

  • [ ] Complete backstory reveals (girlfriend, trigger event)
  • [ ] Expanded dialogue system
  • [ ] Character-specific stage interactions
  • [ ] Relationship development with Hulagu
  • [ ] Late-game philosophical awakening scenes
  • [ ] Alternative costumes/skins

Voice Acting Notes

  • Voice Type: Deep, gravelly when enraged
  • Language: Primary English, Turkish phrases occasionally
  • Tone: Bitter, clipped, restrained fury
  • Reference: Think "calm before storm" even in combat

🎬 Key Character Moments (Demo)

Opening Scene

Cengiz: "WHAT?! WHO ARE YOU?! … No, no, wait, I know you. I don't know how, but I know you…"

First encounter with Hulagu—confusion, recognition, rage.

Learning to Fight

Hulagu: "COME ON, SON. YOU DID A GOOD JOB HERE. LET'S NOT GET STUCK ON USELESS DETAILS LIKE 'WHY WE'RE HERE' OR 'WHY WE'RE BEATING THESE PEOPLE.' WE WANT PAIN AND SUFFERING, AND THERE'S NO ONE LEFT HERE TO GIVE IT TO—LET'S MOVE ON."

Hulagu pushes Cengiz forward, dismissing doubts.

Boss Confrontation

Cengiz: "I'M GONNA KEEP BREAKING FACES AND WISH FOR THE BEST!"

Pure momentum—no plan, just fury.


🔮 Future Story Potential

Unanswered Questions

[These will be explored in full game]

  • What exactly happened to his girlfriend?
  • How did he first encounter the corruption?
  • What was his relationship with his Turkish heritage before?
  • Why is Hulagu specifically reaching out to him?
  • What will he do when the fury finally burns out?

Planned Revelations

  • Connection between girlfriend's death and global corruption
  • Hulagu's true purpose (not just destruction)
  • Cengiz's role as "balancer" not "destroyer"
  • His authentic self: peaceful warrior, not passive victim

✅ Character Checklist

Role in Game: - [x] Playable protagonist - [x] Tutorial character (teaches core mechanics) - [x] Thematic anchor (embodies game philosophy) - [x] Emotional core (player's entry point)

Gameplay Requirements: - [x] Three distinct skill trees - [x] Clear power fantasy - [x] Beginner-friendly design - [x] High skill ceiling

Narrative Requirements: - [x] Clear motivation (girlfriend's death) - [x] Character arc structure (fury → understanding) - [x] Philosophical integration (all four pillars) - [x] Relationship dynamic (with Hulagu)

Visual Requirements: - [x] Distinctive silhouette - [x] Cultural identity visible - [x] Physicality matches gameplay - [x] Rage state visually clear



💡 Quick Tips for Playing Cengiz

  1. Attack like there is no tomorrow: Use sprint attacks and heavy finishers.
  2. Use Environment: Throw everything, break everything
  3. Weapon Switch: Different situations need different ranges
  4. Take your time: Cengiz is powerful— let enemies come to you and rest.
  5. Ground Finish: Always finish downed enemies.
  6. Learn Timing: Explosive power windows make you unstoppable
  7. Embrace the Fury: The game rewards aggressive play

Document Version: 1.0
Character Status: Playable (Demo Complete)
Last Updated: December 9, 2024
Maintained By: Ozan Yokuva, Kerem Yokuva


"I'm not even sure who I am anymore, but I will beat you until you can't talk crap again."
— Cengiz